Tuesday, October 21, 2008

wsuz

i dont know about you guys, but i like the idea of not really showing any "zombies".  i think a good 'atmosphere' for a story can be had implicitly.  make the gamer use their imagination, we can set a creepy mood with sound and hopefully the people doing this will be out there around dusk.  that alone can freak some people out.  
also, the story can go either way with me.  either the guy talking is crazy and in the end sets up a trap for the gamer, or he really needed their help to locate the 'prize' at the end of the game.  no matter which he should sound off of his rocker.

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