Tuesday, November 4, 2008

Having worked on, and still working on, this final project I believe that I deserve an A for my grade.  I hope it turns out as cool as we had hoped.

Sunday, November 2, 2008

So I think final cut express can export the correct way for the iphone.  i did what the directions for exporting said and I think it worked okay.  it would be awesome to be able to check it out before the 11th, if that is possible.  the editing is all done, just waiting for bryces audio, i think he is giving that tomorrow.  the final videos should be done no later than wednesday, i hope. 

Thursday, October 30, 2008

hard part

I am not very good at giving myself a grade, that is your job. HA HA. I really think I deserve an A because I really tried to keep up on the readings and videos and be a contributing factor in the conversations about them, and have done quite a bit of work on the final project. That's all I have to say.
So the grade I am putting up is for the final project only.  I don't think my idea for my grade has changed any.  I put out quite a bit of effort, and am still putting out effort, to get the project done correctly.  

Wednesday, October 29, 2008

more work

We are going to get the last bit of video today.  Bryce said he has brought a prop to school so that should be good.  I will take that video home to throw in with the rest of the vids, i still need to cut some of the video down to shorten it up a bit.  I think he was gonna throw the sound files in also.

Monday, October 27, 2008

sunday filming

bryce and i came down to campus on sunday and filmed for a few hours.  zack missed us by about 2 minutes, bummer.  we got all of the filming done, and bryce took sound from a few locations.  threw everything in final cut just to have something in class.

Thursday, October 23, 2008

sunday filming

dont forget, sunday at 2:00 at the fountain to do some filming.

Tuesday, October 21, 2008

wsuz

i dont know about you guys, but i like the idea of not really showing any "zombies".  i think a good 'atmosphere' for a story can be had implicitly.  make the gamer use their imagination, we can set a creepy mood with sound and hopefully the people doing this will be out there around dusk.  that alone can freak some people out.  
also, the story can go either way with me.  either the guy talking is crazy and in the end sets up a trap for the gamer, or he really needed their help to locate the 'prize' at the end of the game.  no matter which he should sound off of his rocker.